Head out to Aeris Landing in South Western Nagrand and try your luck. You're guaranteed to come away with something, and you might get more than you'd hoped!
Check out our complete list of the bags you get at each reputation level for more information.
Didn't get what you needed? Check out our Consumer's Guide to Gems to get the scoop on how to go about choosing and acquiring gems for your gear.It's a new month, and those lovable little swindlers we call the Consortium are offering up free gems once again.
Of course, they don't give away their best stuff to just anyone.
The better your reputation, the higher the chance you have of being granted a blue quality gem, although nothing is a guarantee, even at exalted.
Mar 18, 2009
Combat and Regions in WO
Violent and apocalyptic energies were unleashed, tearing the northern lands of Ulthuan apart. A wall of seawater a thousand feet high crashed into Nagarythe and drowned countless thousands. At the last moment, Malekith and the other surviving Sorcerers chanted spells to preserve their greatest fortresses, transforming them into floating Black Arks. These sailed westward, eventually coming to rest in the north of the New World. Malekith named this land Naggaroth and his exiled people, now called Dark Elves, made a new civilization for themselves.
What little remains of Nagarythe is a tortured and twisted land, blasted by fire and seared by destructive magical energies. Strange, mutated creatures stalk this gloomy, barren wasteland of gray earth and black stone. The High Elves named this cursed place the Shadowlands, for it seemed always to be in darkness.
It was not long before the Dark Elves returned to claim their ancestral land, and the two sides have fought ceaselessly for control of the region ever since.
Following the death of Aenarion, first Phoenix King of Ulthuan, the Elves faced a difficult choice. Some argued that Malekith, Aenarion's lone surviving son, should succeed his father. Others, however, feared what Aenarion had become after he drew the Sword of Khaine and worried that the dread sword's curse had been passed on to Malekith. In the end, it was Bel-Shannar who was chosen to lead the Elves, and not Aenarion's heir.At first, Malekith concealed his lust for power and his hatred of the Elves who had denied him his birthright. Instead, he made allies and won great victories in war, rising to a position of prominence among his people second only to the Phoenix King himself. It was then that he made his move, assassinating Bel-Shannar and proclaiming himself the rightful Phoenix King. Only one thing now remained. Malekith would have to prove his quality by entering the sacred flame at the Shrine of Asuryan, to be judged by the greatest of the Elven gods.
When he did so, however, the flame rejected him. Malekith was burned and disfigured, and his servants rushed the ambitious lord to the land of Nagarythe in the north of Ulthuan. When truth of the assassination came to light, the High Elves made war upon Malekith and his followers. When he was defeated by the new Phoenix King, Caledor the Conqueror, the son of Aenarion hatched a mad plan to undo the magic of the Vortex and let the raw power of Chaos spill into Ulthuan, destroying his enemies. The attempt was only partially successful, but the results were devastating.
Though the Shadowlands are forever ruined by the catastrophic wars of the Sundering, the armies of the High Elves and Dark Elves have once again converged here to do battle. The invaders from Naggaroth are searching for more of the ancient menhirs that anchor the Vortex, and the High Elves have come to make sure they do not gain control of these standing stones. The menhirs are sources of great arcane power, but any tampering with that power could have far-reaching effects that mirror the ancient Sundering.
The Shadowlands have other value for the Dark Elves. Artifacts and relics from their distant past can be found here as well, and these are prized by the nobles of Naggaroth. Eager-eyed scavengers search the blasted wastes for some trinket they can offer to curry favor with their lords, or perhaps even with the Witch King himself.
More time is needed to research the prophecy and convince the rulers of Ulthuan that it must be pursued. Time, however, is a luxury that the High Elves are quickly running out of. Their armies are spread thin, as many of their legions are still in the Old World fighting to aid the Empire and the realms of the Dwarfs. The Shining Guard has barely been able to slow the advance of the invading army, and if the Dark Elves move on the great gates that grant passage to the Inner Kingdoms, there is grave doubt that they can be stopped.
The spark of hope, it seems, may be extinguished before it has truly been kindled.
Experience Enhancements: Phase III
Open RvR combat enhancement
The first and the second experience enhancement phases rendered Tier 3 and Tier 4 questing and Keep warfare more rewarding. In this third phase, Mythic has now further enhanced Open RvR combat:
Experience Enhancements: Phase III
With the addition of the new region-wide and RvR-wide chat channels we have seen a marked increase in Open RvR participation. In order to encourage this trend even further, we have made an additional adjustment to the experience awarded for killing enemy players in an Open RvR ‘lake'. Previously we increased this amount by 50%. As of today, that bonus has been raised to 100%. With this change players killed in Open RvR will now be worth double the experience than those killed in scenarios!
Complicating matters for the warriors of House Uthorin is the appearance of their great rival, House Arkaneth. These two houses despise each other deeply, even by Dark Elf standards. The Witch King has commanded the rulers of both noble houses to take control of the Shadowlands menhirs, pitting his two most powerful rivals against one another. In this way, Malekith intends to ensure that neither Lord Uthorin nor Lady Arkaneth become powerful enough to pose a threat to him.
While the warriors of Naggaroth scour the Shadowlands for pieces of the past, it is the High Elves who make the most surprising discovery. Following a battle at one of the invaders' dig sites, ancient scrolls are found that complete a prophecy once thought lost. The events described in the antiquated scrolls bear a disquieting reference to the unfolding Age of Reckoning, but the prophecy also offers a slim hope that the Dark Elves' terrible plan can be stopped.
Tags: Warhammer Online
What little remains of Nagarythe is a tortured and twisted land, blasted by fire and seared by destructive magical energies. Strange, mutated creatures stalk this gloomy, barren wasteland of gray earth and black stone. The High Elves named this cursed place the Shadowlands, for it seemed always to be in darkness.
It was not long before the Dark Elves returned to claim their ancestral land, and the two sides have fought ceaselessly for control of the region ever since.
Following the death of Aenarion, first Phoenix King of Ulthuan, the Elves faced a difficult choice. Some argued that Malekith, Aenarion's lone surviving son, should succeed his father. Others, however, feared what Aenarion had become after he drew the Sword of Khaine and worried that the dread sword's curse had been passed on to Malekith. In the end, it was Bel-Shannar who was chosen to lead the Elves, and not Aenarion's heir.At first, Malekith concealed his lust for power and his hatred of the Elves who had denied him his birthright. Instead, he made allies and won great victories in war, rising to a position of prominence among his people second only to the Phoenix King himself. It was then that he made his move, assassinating Bel-Shannar and proclaiming himself the rightful Phoenix King. Only one thing now remained. Malekith would have to prove his quality by entering the sacred flame at the Shrine of Asuryan, to be judged by the greatest of the Elven gods.
When he did so, however, the flame rejected him. Malekith was burned and disfigured, and his servants rushed the ambitious lord to the land of Nagarythe in the north of Ulthuan. When truth of the assassination came to light, the High Elves made war upon Malekith and his followers. When he was defeated by the new Phoenix King, Caledor the Conqueror, the son of Aenarion hatched a mad plan to undo the magic of the Vortex and let the raw power of Chaos spill into Ulthuan, destroying his enemies. The attempt was only partially successful, but the results were devastating.
Though the Shadowlands are forever ruined by the catastrophic wars of the Sundering, the armies of the High Elves and Dark Elves have once again converged here to do battle. The invaders from Naggaroth are searching for more of the ancient menhirs that anchor the Vortex, and the High Elves have come to make sure they do not gain control of these standing stones. The menhirs are sources of great arcane power, but any tampering with that power could have far-reaching effects that mirror the ancient Sundering.
The Shadowlands have other value for the Dark Elves. Artifacts and relics from their distant past can be found here as well, and these are prized by the nobles of Naggaroth. Eager-eyed scavengers search the blasted wastes for some trinket they can offer to curry favor with their lords, or perhaps even with the Witch King himself.
More time is needed to research the prophecy and convince the rulers of Ulthuan that it must be pursued. Time, however, is a luxury that the High Elves are quickly running out of. Their armies are spread thin, as many of their legions are still in the Old World fighting to aid the Empire and the realms of the Dwarfs. The Shining Guard has barely been able to slow the advance of the invading army, and if the Dark Elves move on the great gates that grant passage to the Inner Kingdoms, there is grave doubt that they can be stopped.
The spark of hope, it seems, may be extinguished before it has truly been kindled.
Experience Enhancements: Phase III
Open RvR combat enhancement
The first and the second experience enhancement phases rendered Tier 3 and Tier 4 questing and Keep warfare more rewarding. In this third phase, Mythic has now further enhanced Open RvR combat:
Experience Enhancements: Phase III
With the addition of the new region-wide and RvR-wide chat channels we have seen a marked increase in Open RvR participation. In order to encourage this trend even further, we have made an additional adjustment to the experience awarded for killing enemy players in an Open RvR ‘lake'. Previously we increased this amount by 50%. As of today, that bonus has been raised to 100%. With this change players killed in Open RvR will now be worth double the experience than those killed in scenarios!
Complicating matters for the warriors of House Uthorin is the appearance of their great rival, House Arkaneth. These two houses despise each other deeply, even by Dark Elf standards. The Witch King has commanded the rulers of both noble houses to take control of the Shadowlands menhirs, pitting his two most powerful rivals against one another. In this way, Malekith intends to ensure that neither Lord Uthorin nor Lady Arkaneth become powerful enough to pose a threat to him.
While the warriors of Naggaroth scour the Shadowlands for pieces of the past, it is the High Elves who make the most surprising discovery. Following a battle at one of the invaders' dig sites, ancient scrolls are found that complete a prophecy once thought lost. The events described in the antiquated scrolls bear a disquieting reference to the unfolding Age of Reckoning, but the prophecy also offers a slim hope that the Dark Elves' terrible plan can be stopped.
Tags: Warhammer Online
The Metal in Warhammer Online
New In-Game Live Event Introduces Two New Careers to WAR!
The war has begun, and you've joined the forces of Order or Destruction, taking up arms with your realm-mates on the field of battle. You've conquered your foes in scenarios, stormed enemy-held keeps, raised your banners over battlefield objectives and banded together to thwart your enemies in public quests.
This November, we're bringing you a new challenge in the form of WAR's upcoming live event: Heavy Metal!
The Age of Reckoning has dawned
Across the Old World and on the island home of the High Elves, bitter enemies clash in bloody skirmishes and mighty battles. For the soldiers of Order and Destruction, there is no respite and no mercy. Now, the warring factions will gain new allies in the form of the fearsome Black Guard and the cunning Knight of the Blazing Sun. These heavily-armored soldiers race to the battlefront to anchor their realms' defenses and ensure that for every inch of ground given, the enemy pays in bitter blood.
With a thunderous war-cry and the ringing of steel on steel, the battle begins anew, with neither side willing to retreat or surrender.
The Age of Reckoning is about to get even deadlier as the noble and cunning Knights of the Blazing Sun and the deadly Black Guard join the fight for domination of the Warhammer world.
Get a head start on the new WAR careers!
We will also be adding a new scenario, Reikland Factory, for Heavy Metal that will only be available to players for the duration of this live event. This scenario will take place in a steam tank factory in the Empire Tier 4 zone of Reikland and see players battling for control of different areas of the factory. This new scenario will be available for players of all levels, on all tiers, but will not contribute to the campaign. Participation in this scenario will give players an extra 10% bonus to their Renown point gain.
When the Heavy Metal live event begins on November 18th, players who log into WAR will see a new tab in the Tome of Knowledge. Clicking on this tab will open the Live Events page, where each day we'll place a new daily task. Completing these daily tasks earns influence, just like you'd earn in a public quest. There are rewards for Basic, Advanced and Elite influence, culminating in the ultimate prize: the chance to play WAR's new classes a full week before they're released to the public! This last reward won't be easy to earn, and players who want to get to the Elite level will need to log in each day and complete on the daily event.
Exclusive Scenario
Tags: Warhammer Online
The war has begun, and you've joined the forces of Order or Destruction, taking up arms with your realm-mates on the field of battle. You've conquered your foes in scenarios, stormed enemy-held keeps, raised your banners over battlefield objectives and banded together to thwart your enemies in public quests.
This November, we're bringing you a new challenge in the form of WAR's upcoming live event: Heavy Metal!
The Age of Reckoning has dawned
Across the Old World and on the island home of the High Elves, bitter enemies clash in bloody skirmishes and mighty battles. For the soldiers of Order and Destruction, there is no respite and no mercy. Now, the warring factions will gain new allies in the form of the fearsome Black Guard and the cunning Knight of the Blazing Sun. These heavily-armored soldiers race to the battlefront to anchor their realms' defenses and ensure that for every inch of ground given, the enemy pays in bitter blood.
With a thunderous war-cry and the ringing of steel on steel, the battle begins anew, with neither side willing to retreat or surrender.
The Age of Reckoning is about to get even deadlier as the noble and cunning Knights of the Blazing Sun and the deadly Black Guard join the fight for domination of the Warhammer world.
Get a head start on the new WAR careers!
We will also be adding a new scenario, Reikland Factory, for Heavy Metal that will only be available to players for the duration of this live event. This scenario will take place in a steam tank factory in the Empire Tier 4 zone of Reikland and see players battling for control of different areas of the factory. This new scenario will be available for players of all levels, on all tiers, but will not contribute to the campaign. Participation in this scenario will give players an extra 10% bonus to their Renown point gain.
When the Heavy Metal live event begins on November 18th, players who log into WAR will see a new tab in the Tome of Knowledge. Clicking on this tab will open the Live Events page, where each day we'll place a new daily task. Completing these daily tasks earns influence, just like you'd earn in a public quest. There are rewards for Basic, Advanced and Elite influence, culminating in the ultimate prize: the chance to play WAR's new classes a full week before they're released to the public! This last reward won't be easy to earn, and players who want to get to the Elite level will need to log in each day and complete on the daily event.
Exclusive Scenario
Tags: Warhammer Online
New Updates in Warhammer Online
Server Updates
Developers of the Warhammer Online will release a new version, the patch 1.0.4 this mornig. This new version features many improvements and updates as well as some class balance changes and bug fixes.
This patch is being released by Mythic this evening and, if all their tests are successful then we will be able to roll it out with the usual small delay. Be sure to check the news for further information on the precise patch time as soon as we are able to confirm it.
For the latest and the quickest overview of the new patch, stay with us.
Two new careers will join the war
This November, the realm war will be even more deadly as two new careers take their place on the battlefield. The Empire will deploy the nobility and tactical cunning of the Knights of the Blazing Sun to aid the armies of Order in their battle against the encroaching darkness. Meanwhile Malekith's personal bodyguard, the much feared Black Guard will stride to war to bolster the Dark Elf armies as they struggle for their ancient homeland.
Developers of the Warhammer Online will release a new version, the patch 1.0.4 this mornig. This new version features many improvements and updates as well as some class balance changes and bug fixes.
This patch is being released by Mythic this evening and, if all their tests are successful then we will be able to roll it out with the usual small delay. Be sure to check the news for further information on the precise patch time as soon as we are able to confirm it.
For the latest and the quickest overview of the new patch, stay with us.
Two new careers will join the war
This November, the realm war will be even more deadly as two new careers take their place on the battlefield. The Empire will deploy the nobility and tactical cunning of the Knights of the Blazing Sun to aid the armies of Order in their battle against the encroaching darkness. Meanwhile Malekith's personal bodyguard, the much feared Black Guard will stride to war to bolster the Dark Elf armies as they struggle for their ancient homeland.
The Age of Reckoning has dawned
Across the Old World and on the island home of the High Elves, bitter enemies clash in bloody skirmishes and mighty battles. For the soldiers of Order and Destruction, there is no respite and no mercy. Now, the warring factions will gain new allies in the form of the fearsome Black Guard and the cunning Knight of the Blazing Sun. These heavily-armored soldiers race to the battlefront to anchor their realms' defenses and ensure that for every inch of ground given, the enemy pays in bitter blood.
With a thunderous war-cry and the ringing of steel on steel, the battle begins anew, with neither side willing to retreat or surrender.
To herald the arrival of these supreme warriors, we will be running a special event on all servers beginning on the 17th of November and you can read all about it on our Heavy Metal event page (for the detailed information, you can refer to our relating pages). You can also read more about the two new careers in our Universe section. Learn about the Knight of the Blazing Sun (again, you can have the detailed review of the Knight of the Blazing Sun in our relating parts covering the careers in the Warhammer Online ) and the Black Guard today (the same goes with the Knight of the Blazing Sun).
The darkness draws in on the most feared night of the year.
Witching Night approaches and all across the Old World, evil creatures awake to wreak mayhem. The twin moons bathe the land in pale light as this is the only time all year when they are both waxing full. The brave – or the foolhardy – hunt the twisted abominations that are called by the celestial confluence but will you be hunter or hunted?
From October 30th until the 3rd November, you will be able to take part in the deadly festivities of Witching Night. Fight in special Public Quests, unlock new rewards and look out for power hidden in dark places. See our Witching Night guide for more details.
Across the Old World and on the island home of the High Elves, bitter enemies clash in bloody skirmishes and mighty battles. For the soldiers of Order and Destruction, there is no respite and no mercy. Now, the warring factions will gain new allies in the form of the fearsome Black Guard and the cunning Knight of the Blazing Sun. These heavily-armored soldiers race to the battlefront to anchor their realms' defenses and ensure that for every inch of ground given, the enemy pays in bitter blood.
With a thunderous war-cry and the ringing of steel on steel, the battle begins anew, with neither side willing to retreat or surrender.
To herald the arrival of these supreme warriors, we will be running a special event on all servers beginning on the 17th of November and you can read all about it on our Heavy Metal event page (for the detailed information, you can refer to our relating pages). You can also read more about the two new careers in our Universe section. Learn about the Knight of the Blazing Sun (again, you can have the detailed review of the Knight of the Blazing Sun in our relating parts covering the careers in the Warhammer Online ) and the Black Guard today (the same goes with the Knight of the Blazing Sun).
The darkness draws in on the most feared night of the year.
Witching Night approaches and all across the Old World, evil creatures awake to wreak mayhem. The twin moons bathe the land in pale light as this is the only time all year when they are both waxing full. The brave – or the foolhardy – hunt the twisted abominations that are called by the celestial confluence but will you be hunter or hunted?
From October 30th until the 3rd November, you will be able to take part in the deadly festivities of Witching Night. Fight in special Public Quests, unlock new rewards and look out for power hidden in dark places. See our Witching Night guide for more details.
Get a head start on the new WAR careers!!
When the Heavy Metal live event begins on November 17th, players who log into WAR will see a new tab in the Tome of Knowledge. Clicking on this tab will open the Live Events page, where each day we'll place a new daily task. Completing these daily tasks earns influence, just like you'd earn in a public quest. There are rewards for Basic, Advanced and Elite influence, culminating in the ultimate prize: the chance to play WAR's new classes a full week before they're released to the public! This last reward won't be easy to earn, and players who want to get to the Elite level will need to log in each day and complete on the daily event.
Things Go Bump in the Night
When the Heavy Metal live event begins on November 17th, players who log into WAR will see a new tab in the Tome of Knowledge. Clicking on this tab will open the Live Events page, where each day we'll place a new daily task. Completing these daily tasks earns influence, just like you'd earn in a public quest. There are rewards for Basic, Advanced and Elite influence, culminating in the ultimate prize: the chance to play WAR's new classes a full week before they're released to the public! This last reward won't be easy to earn, and players who want to get to the Elite level will need to log in each day and complete on the daily event.
Things Go Bump in the Night
Tags: Warhammer Online
The Blazing Sun in Knights
The Templars of Myrmidia are known for keeping a clear head even in the heat of battle. Capable of quickly assessing the ebb and flow of combat the Knight is a born commander. They stride into battle shoulder to shoulder with their comrades shouting out orders and commands even as they swing their great blades. These Battlefield Commands give their allies a potent advantage, allowing them to swing their blades with great vigor or staunchly hold the line against the most oppressive of foes.
The Knights of the Blazing Sun are a small elite order of Templars devoted to the study and mastery of the science and art of warfare. These fervent followers of Myrmidia value ability and accomplishment over all other factors, including noble birth. It is because of this that the order has grown in prosperity attracting the finest military minds to its banner. A Knight of the Blazing Sun's primary goal is to obtain perfection in the art of War, as such they travel the old world individually seeking battle both large and small. A warband with a Knight of the Blazing sun at it's head is a potent force capable of dealing with opponents with a level of cunning that ensures victory before the battle is even joined.
Knight of the Blazing Sun Speciality
Playing a Knight of the Blazing Sun
The Knight of the Blazing Sun can be a daunting opponent to those who approach battle with a single strategy. The best defense against the Knight is to keep them on their toes and make them spend more time commanding the fight then actually participating in the melee. As with all heavily armored fighters the Knight of the Blazing sun is slower at closing the distance with ranged attackers and can be very vulnerable to ranged magic or missile fire. It is for this reason that Knight's frequently surround themselves with powerful allies to seal off their own inherent weaknesses.
A single Knight is a potent force indeed, but the Knight of the Blazing Sun truly shines when he is directing a force of allies in the heat of Battle. Knights must carefully watch the ebb of the fight and determine which commands and strategies are best suited for the situation at hand. Rapid reactions and a calm clear mind are the Knights greatest tools, allowing them to bolster their allies in battle while removing any advantage their opponents may have had.
Fighting against a Knight of the Blazing Sun
Tags: Knights
The Knights of the Blazing Sun are a small elite order of Templars devoted to the study and mastery of the science and art of warfare. These fervent followers of Myrmidia value ability and accomplishment over all other factors, including noble birth. It is because of this that the order has grown in prosperity attracting the finest military minds to its banner. A Knight of the Blazing Sun's primary goal is to obtain perfection in the art of War, as such they travel the old world individually seeking battle both large and small. A warband with a Knight of the Blazing sun at it's head is a potent force capable of dealing with opponents with a level of cunning that ensures victory before the battle is even joined.
Knight of the Blazing Sun Speciality
Playing a Knight of the Blazing Sun
The Knight of the Blazing Sun can be a daunting opponent to those who approach battle with a single strategy. The best defense against the Knight is to keep them on their toes and make them spend more time commanding the fight then actually participating in the melee. As with all heavily armored fighters the Knight of the Blazing sun is slower at closing the distance with ranged attackers and can be very vulnerable to ranged magic or missile fire. It is for this reason that Knight's frequently surround themselves with powerful allies to seal off their own inherent weaknesses.
A single Knight is a potent force indeed, but the Knight of the Blazing Sun truly shines when he is directing a force of allies in the heat of Battle. Knights must carefully watch the ebb of the fight and determine which commands and strategies are best suited for the situation at hand. Rapid reactions and a calm clear mind are the Knights greatest tools, allowing them to bolster their allies in battle while removing any advantage their opponents may have had.
Fighting against a Knight of the Blazing Sun
Tags: Knights
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